Tuesday, 21 June 2011

Japanese Teahouse

This is a real-time animation using the Blender game engine.

The Teahouse is a low-polygon (game) model, consisting of:
- Ambient Occlusion Lightmap
- Tangent Space Normal Map
- Diffuse Texture Maps
- GLSL Fragment Shader to simulate the refraction of light through water
- Animated Normal Map to simulate the rippling of surface water
- Faux (non-RenderToTexture) reflection effect

Runs at 60 frames per second on the following spec:
- Pentium Duo-Core CPU 2.93GHz
- 3 GB RAM
- 32 bit OS
- nVidia GeForce 9500GTX Graphics Card

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