Hi all,
For the last week, I've been wrestling with the problem of creating realistic shadows in Unity 2.6 Free Edition - due largely to the lack of support for Globally Illuminated Lightmaps.
I finally figured-out a good work-flow using Gile[s] and Blender as an intermediate stage and I've written it all down in a '.pdf' file, which you can download here:
Exporting From Gile[s] to Unity Tutorial
Cheers,
Patrick
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