Wednesday, 8 September 2010

How to Export from Gile[s] to Unity

Hi all,

For the last week, I've been wrestling with the problem of creating realistic shadows in Unity 2.6 Free Edition - due largely to the lack of support for Globally Illuminated Lightmaps.

I finally figured-out a good work-flow using Gile[s] and Blender as an intermediate stage and I've written it all down in a '.pdf' file, which you can download here:
Exporting From Gile[s] to Unity Tutorial



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